EARTH
5Turret Warrior
ATK:
1200
DEF:
2000
View:
3250
You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.
Turret Warrior — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 53.5 · Deck: 52.1 · Meta: provisional
- Primary role: Material body · Secondary: Extender
Why it scores here
Turret Warrior reliably converts an already-established Warrior into a free Level 5 body, which is why it keeps appearing as a Synchro-material extender in the recorded deck sample (Synchron and Junk shells in particular). Its value comes from the special-summon procedure and its generic Level 5 Warrior typing, not from its stats — the 1200 ATK baseline earns nothing here, and the ATK boost only scales off whatever it tributes. It brings no interaction, no card advantage, and it is dead without another Warrior already on the field, so it lands in the low 50s rather than higher. The complete absence of recorded combo appearances keeps the ceiling modest and the estimate uncertain.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | The deck sample shows 48 decks main-decking it at ~1.56 copies, but the card is only live when another Warrior is already on the field to tribute (observed). |
| Combo & Conversion | 45 | No combo appearances are recorded; text-only inference says it turns one Warrior into one Level 5 body, i.e. roughly one extra body rather than a full board (inferred). |
| Resource Economy | 45 | Trading one Warrior for one body is card-neutral on field and returns no draw, search, or GY refuel (verified). |
| Effect & Interaction | 5 | Its only effect is a self-summon plus an ATK gain, offering zero disruption, negation, or removal against the opponent (verified). |
| Material Utility | 52 | A Level 5 EARTH Warrior is usable Synchro fodder (Level 5 + Level 3 = Level 8) but demands a Warrior tribute, making it workable rather than clean material (inferred). |
| Resilience & Flexibility | 35 | Once summoned it is a bare 1200-ATK body with no protection, no GY effect, and no multi-zone use, so a single summon negation or removal ends it (inferred). |
| Deck-Building Efficiency | 58 | It is archetype-free and lock-free, slotting into any Warrior deck cheaply; deck data shows 17 distinct archetypes at a low 1.56 average copy count (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Extender. Intrinsic ≈ 53.5, Deck ≈ 52.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Special Summons itself from the hand without consuming the Normal Summon
- Generic Warrior support: no archetype lock, no once-per-turn clause, no restrictions in the text
- Level 5 Warrior body converts a leftover Warrior into Synchro material (Level 5 + Level 3 Tuner = Level 8)
- ATK boost scales off the tributed monster's original ATK, so fodder choice can matter
Weaknesses
- Requires a Warrior-Type monster already on the field to tribute as fodder
- Provides no disruption, negation, or removal against the opponent
- Card-neutral on field with no draw, search, or graveyard recursion
- Low 1200 ATK baseline before any tribute boost
- No archetype or search route, so access is only through raw draw
Counters / choke points
- Removing the intended tribute fodder before the summon
- Summon negation (e.g. Solemn Warning-style effects) trades down on the card
- Any spot removal or banishment on the summoned body
- Graveyard or banishment hate that denies the fodder being set up
Best use
Level 5 Warrior Synchro-material extender that converts an existing Warrior into a body. Decks: Synchron, Junk, Warrior Synchro (Yusei-style).
Evidence & gaps
- Verified: Card text: 'You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.'; Level 5 EARTH Warrior, 1200 ATK / 2000 DEF, no archetype, no once-per-turn clause, no lock; Card is legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: 48 recorded decks main-deck it, average 1.56 copies (max 3), spread across 17 distinct archetypes; Most common partners are Synchro-era Warrior cards: Junk Warrior (87.5%), Speed Warrior (85.4%), Junk Synchron (81.2%), Nitro Warrior (77.1%), Turbo Warrior (72.9%); 85.4% of the decks running it are tagged to gameplay type 4
- Inferred: Its practical function is a Level 5 Warrior Synchro-material extender, using a Warrior already on the field as fodder; Level 5 + a Level 3 Tuner such as Junk Synchron lines up a Level 8 Synchro play; Because the special summon is a summoning procedure rather than an activated effect, it dodges effect negation aimed at activated effects
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame sample, so meta_power is null/provisional






